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For Immediate Release Contact: University of La Verne College of Law Offers Focus on Computer Game Law Ontario, Calif., June 8, 2006 – This fall, there’s one law school where a student’s passion for computer games will be appreciated. University of La Verne College of Law, in addition to its traditional courses, will now offer an academic program with an emphasis on computer game law. The nation’s first class on computer game law was taught in 2002 by University of La Verne College of Law Professor Ashley Lipson. This year, Lipson and his colleagues have created a comprehensive schedule of course offerings that include “Multimedia Law,” “The Law of the Computer Games Industry” and “The Law of Cyberspace,” along with classes in intellectual property and entertainment law. “This is the first generation of students raised on computer games,” says Lipson, “And with the explosion of interactive technologies impacting just about every facet of life today, these courses have tremendous relevancy for today’s law students.” Lipson believes his course’s popularity is also influenced by the school’s location 40 miles east of Hollywood. Lipson will also issue an initial edition of “Computer Game Law,” the first academic casebook on the subject, exclusively to University of La Verne law school students. The casebook will cover a broad range of legal topics directly related to the computer game industry. The subjects include, but are not limited to, acquisition of game rights and ideas, intellectual property rights and licenses (copyrights, patents, trademarks, trade names, and trade dress and trade secrecy), marketing and distribution, industry and content regulation (adult content, pornography and violence) and property rights in virtual worlds. As a derivative work, a comprehensive book designed for practitioners will follow. Lipson is the author, creator and programmer of SivPro!, the first set of combined computer games and tutorials targeted toward the law student. As a result, University of La Verne College of Law is the only campus in the country where law tutorial video game updates are tested by students before they are released to law firms, major universities, law schools, high schools, municipalities and prosecutorial agencies around the country. Lipson also developed the Objection! software series, which simulates courtroom experiences with facts and questions covering all aspects of the trial examination process, including both direct and cross-examination. It is used by lawyers throughout the United States and other countries. SivPro!, on the other hand, is the first product designed to transform the first-year student’s worst nightmare (Civil Procedure I and II) into an entertaining experience; its five “stages” employ a combination of computer games, tutorials and mini-lectures. The College of Law’s emphasis on technology extends even to its building, which was designed to give students ready access to technology. Students enjoy Internet access throughout the facility via a combination of hardwired and wireless connections. Classrooms are equipped with the latest in audiovisual technologies to enhance the classroom experience, and the College of Law’s courtroom includes a custom-designed audiovisual system for trial or appellate exercises and instruction. About Ashley Lipson About Objection! About the University of La Verne College of Law ###
The University of La Verne College of Law was provisionally approved by the American Bar Association on February 13, 2006. About | Academics
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